While Warriner High School is technically classified as an ‘online school,’ it does online learning differently. The school offers hybrid classes that require both online and face-to-face components resulting in higher graduation and college enrollment rates than other online high schools. Attendance requirements can range from exclusively online to daily attendance based upon the needs of each student and their family.
The educational process at George D. Warriner High School begins with a personalized learning plan. This process brings the student, parent(s) and advisor together to set individual goals and create a learning plan that ensures individual student success and the attainment of educational and post-secondary goals. These goals are achieved through the flexibility of the Four Pillar curriculum model, while the structure of the school can fit the needs of any family.
The Four Pillar approach of online/blended, project-based, early college, and career readiness at Warriner High School allows for a curriculum that encompasses the whole student. This perfect mix of rigorous curriculum allows students to master skills and essential learning necessary to establish a path for future success in college.
Regular meetings with an advisory group provides the support and social experience not often found in an online school. Access to online coursework offers students over 100 virtual courses and over 20 advanced placement (AP) courses. Students also have individual weekly meetings with their advisor to encourage continuous success.
Warriner students use a supplied laptop computer that promotes learning anywhere and anytime. With small class sizes and a personalized approach, students always have the support and guidance they need to reach their full potential. Warriner helps students gain the skills and knowledge they need and assists them in planning for their future.
New programming at Warriner includes learning math and science outdoors at Maywood every Tuesday and Thursday. Also, there are expanded art and design courses that round out the STEAM (Science, Technology, Engineering, Art, Mathematics) curriculum.
Beyond the school day, students are invited to participate in a wide variety of enrichment activities through an after-school program, including but not limited to technology club and eSports.